Administration Briefing Number 4

by Capt. W.B. Robertson

October 7th, AD 39

Omitted Bridges

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Hello everybody! Welcome to Davos, Switzerland - up here in  the snowy and beautiful Alps - and this wonderful OT Convention  1989, hosted by Walchwil, Zurich, Bern and other different  delivery places in Switzerland. This is Admin Briefing #4, and it  is called "OMITTED BRIDGES"

Now you have all probably read or heard Admin Briefing #1,2  and 3 - about "The Bridge", "False Bridges"  and "Your Bridge". Recently I have come across  something very interesting, and it fits in with the convention  and the subjects in the convention lectures, and it is an overall  look at some things that are omitted in this game, omitted  in this universe and have been omitted or never put in. I have  the proof of that - I'm leaning on it (the lectern) right here -  that these areas were never handled and never had a Bridge - all  right?

Now, what do I mean when I say "Omitted Bridge"? I  mean it is a bridge different, a bit different , from the one you  are on, the one you are doing or the one you were trained to use.  But, it nevertheless is there and is necessary to end off the  game properly or at least bring it into a better game, a more  viable game. So what I am referring to here is a Bridge  concerning the fifth and sixth dynamic. Now, when I say  "Omitted Bridges", each of those two dynamics may be  composed of certain things, which need a different bridge, so  there may be more than one. Now, we have only been able to get to  this point by actually completing the bridge for the thetan - the  game player, you - who are playing a game, whether you know it or  not - on at least 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, or 12  dynamics. And, if you are on mission, maybe even more - but you  are playing a game on various dynamics.

You all know about that. You studied it from the first moment  that you heard your first public efficiency lecture. The  "eight dynamics". And then aesthetics, ethics, tech,  admin. Yes, we have all these dynamics, and your processing is  devoted towards expanding your abilities on these dynamics, and  increasing your awareness of these various dynamics and the games  that are played on them. But that's your Bridge. What about the  created particles, created bits of postulated theta, and matter,  energy, space and time, that exist on these dynamics? Is their  Bridge the same as yours? No. But, they have to end off the game  too, or it isn't a complete cycle. You can't play a new game with  - well, you can, but it won't be very much fun and probably not  as good, and it will be less viable, than the one you are in - if  you don't finish, as-is, bring to conclusion the cycle on the old  game. Otherwise, it drags over into the new game, all right? Just  like the bill you didn't pay last month, it still keeps bugging  you this month, you see? Or the papers you didn't file properly  last year, you can't find them this year, or any incomplete cycle  in your life. If you look at it - why can you look at it? You  see, you can look at it because it isn't complete! It's still  there, reaching for your attention. Ha! Ha! If you had really  completed it, then I would say - just look at the completed  cycles and just have a feeling of win. "Yeah, I did  that." "It's finished." You see? But, the  incomplete cycle of action will hold your attention.

Now let's get back to the fifth and sixth dynamics; fifth  dynamic - life forms, sixth dynamic - matter, energy, space and  time. So, where is the Bridge for this? And what is the Bridge  for this?

Now the fifth dynamic is a combination itself - of seventh  dynamic theta and sixth dynamic matter, energy, space and time.  So there may be a combination of two bridges here, or maybe  three, that it has to handle. OK? You see the point here? Have  you ever gone to any therapy or school of knowledge, anywhere  like that, where they said, "Well, this is now the way we  are going to bring this piece of matter, energy, space and time  out of this game and finish it off for it.."? No. People are  too concerned with their own cases on all their dynamics. Usually  they don't bother about it, except in one specific, and that is  their own body and whatever it keeps bumping into in the Physical  Universe. And there you have produced a thing called an incident  or engram or secondary, or just different things, that happen  with the various randomities of collision with MEST by other MEST  or life forms. Of course, it can also be FUN to some degree, but  all games should be fun. If they are viable, they should be fun  as well.

So what is it? What has happened to this matter, energy, space  and time? What has happened to the theta particles of the body?  What has happened to these tiny little individuals? Or we can  call them little pieces of theta, because when you go back to  Axioms 1 and 2, you will find that matter, energy, space and time  itself was created and/or agreed upon by the static or the  thetans, the players of the game. So, when you come right down to  it, you have little particles of created theta there, or that  theta created, whichever way you like it. Now, what is the Bridge  for these guys? Now remember they are not playing the game on all  Dynamics, as you are. In fact, they are only on one dynamic, one  of your dynamics. So it is quite obvious from a technical point  of view that they may have an entirely different Bridge. Alright?  Now we are in a position to actually develop the processes for  these bridges. We have cleaned off all the other junk - all the  implanter implants, all the incidents, engrams, locks,  secondaries - all the things that were affecting your game as  well as theirs.

And now you get it all cleaned up and you say, "Hey, I am  willing to have a better game now!" and, "What are all  the people stuck in? Let's get them out of it!" So, that's  the players. But what about the postulated particles. Well, we  know on the Bridge, if we get each person in the game up the  Bridge, he will then take responsibility for, and complete the  cycle on, every particle he created. We know that. That happens  in OT 12 and 13. But there are so many players, it will take a  while. And meanwhile you have to operate with this stuff. And so  for purely selfish - if you want to put it that way - reasons,  you want to operate better, and if you can bring some of the MEST  and some of the lambda, which is the life-form part - the MEST is  the phi-part, Greek letter phi from the Dianetics Axioms - if you  want to operate better, you can help bring it up the Bridge, at  least in your immediate environment. Now does that sound  interesting to help your OT operation? Because you all know,  "Yes, I can get it done. But it takes so long. It's longer  than my usual earlier universe game postulates. If I wanted a  hamburger in those days, I just said 'hamburger' and there it  was." Well, that was your created hamburger - maybe on a  via, if you wanted to have it stay around to eat it.

You would create it on a via, you see, so it wouldn't  disappear the minute you looked at it and said: "Yum!".  So, but definitely it was yours or maybe one of your friend's,  and you all knew whose particles were whose. But, in a big  complicated game like this, with eight dynamics and millions and  billions of players, you have to operate within a framework of:  "We have to get these guys on the Bridge one or two at a  time." And we are moving it along. And then we run into the  scenarios, and so on and so on, and the implanters work hard to  make sure that people can't recognize you and all that, as Arnold  was talking about.

So we, as Players, handle it on an all Dynamics basis. But  let's also look at the possibilities of shortening down some of  these long 'postulate to completion' cycles by actually auditing  some of the matter, energy, space, time and life-forms that are  in the cycle of action. If we can audit them successfully, ffft!  We can get the compliance, the cycle of action done much faster.  And we might get some very, shall we say, unusual phenomena  coming out of that.

Now, this is just the theoretical and logical background to  this, from the theory of games, and from the theory of the  Bridge, the tech - technology of LRH - and Scientology. And you  all have looked at it before, I'm sure, in some way or another.  But now let's look at it from a C/Sing viewpoint, a case  supervision viewpoint. Let's look at some of these differences,  and I think you will be amazed at some of the simplicities we  have overlooked. I know, I thought myself very stupid, when I  found them - not stupid now, but stupid then - and realized that  I had missed and probably misinterpreted or didn't quite get the  full meaning of what LRH was saying or had missed something about  it, and I realized, "Man, this is so simple. Why didn't we  ever see this before."

Now here is one of the examples. You are playing the game on  eight Dynamics - at least - maybe twelve, maybe more. But a  particle that is created, is created with a purpose. You don't  create things for no purpose at all. You don't spend your money  on things you don't need. You don't plan your day so that you do  things you don't want to do or don't need to do.So you have some  evaluation, some plan, some importance, as to what you are doing  and what you want to do things with. So when you create  something, you usually create it with a purpose. And that's the  first logical thing to look at. A purpose is not the same as  operating on eight or twelve Dynamics. It's a single thing. Maybe  worded a bit complexly or intended a bit complexly, but it is not  the same thing. I mean, this little piece of MEST here doesn't go  and get married to that little piece of MEST. And they don't have  children - you see, what I mean? They are not operating on that  second dynamic. And this little piece of MEST here is not going  around saying, how many little submocos or subatoms or  subparticles he owns - you see, what I am saying? He is not  having his first Dynamic possessions and his second dynamic and  things like that. No, it is not the same Bridge at all. So when I  realized that: "Hey, wait, these guys are on the Dynamics.  They are not playing a game on all the Dynamics, they are on the  Dynamics. They only have a purpose there."

The trick is to find out what the purpose is. And the trick is  to then be able to do a C/S to audit that purpose and to  straighten it out, handle any losses on it. It's not the Failed  Purpose Rundown, by the way, because it hasn't failed, you see?  It is doing it. One thing about those postulates, they are very  strong. And those little particles will keep on doing that  forever, they will. And they might have their troubles with it,  and they might have some ARC Breaks, and so on, but they will  keep doing it forever. Until the creator of that particle goes  and does the Bridge and goes to OT 12 and 13. But, while he is  doing that, he might as well do it happily, and he might as well  do it viably and he might as well help the people who are trying  to clean up the game and finish it off properly and bring it to a  new game. You understand what I mean?

There is a help factor here. Now, so OK, if you agree to help  and restore nice and clean the purpose of the lambda and phi,  then you are qualified to audit and C/S the lambda and phi. You  see? Never audit somebody you don't want to help. So if you are  going around being angry at MEST, and you don't like your body  and all that, well, don't become an auditor for it. Turn yourself  over to a Review auditor. Don't audit counter-intention, you see?  You don't want to help it, but it needs help. Don't play around  with it. But, if you really want to help the fifth and sixth  dynamic, and you like that idea of increasing the operation  potential and shortening down the operation time, then this can  be done.

Now one of the first things I realized, after I realized that  there is a purpose sitting in every created particle put there by  it's creator, is that maybe some of them are similar, maybe some  of them are the same. A lot of them have to do with the game, of  course. And they could have had all the things happen to those  purposes, that you could have had happen to any one of your  dynamics. But they are still there. And that is their basic. Or  at least their basic of existence.

If you want to go earlier than that, you have to go back to  the individuality of their creator. In other words, he has to  come and do it himself on OT 12 and 13 and get recognition back  and forth there. 'Yes, I made you. You are finished now with the  game. It's OK to return to that moment of creation and become  as-ised." But, there is also an opportunity at upper  OT-levels to do a lot of clean-up of their purposes on a  gradient. How can we help a particle of MEST or a particle of  lambda (life-form), how can we help it achieve it's purpose? And,  we have to realize, since thetans are basically good, that they  would have put good purposes in there. Basically their purposes  are good. And probably every time a "moco" ( a little  created particle) in a bullet kills a thetan's body, for instance  in a battle, it probably has a slight bit of bypassed charge  there, and a bit of anguish, grief, and perhaps an ARC-Break with  the guy who fired the gun. And the bullet itself has all that.  You see, what I mean? Because it's not helping the rest of the  game very well.

Well, you will be surprised to find out that there is such  charge on matter, energy, space and time. They are particularly  susceptible to, or the effect of, well - let's say it in this  order:

One - neglect or non-acknowledgement by the players in the  game. Of course they were created to help in the game, and if you  do not acknowledge them, you neglect them, and they'll be a  little displeased with that, because it goes against their  purpose.

Two - betrayal. Especially betrayal. You say you are going to  do something for them and then you don't do it. Or, simply  leaving them to fend on their own for a long period of time, not  even using them at all, or not putting them in another game, by  saying, "OK, that's finished, you can be free," or  whatever. And not giving them their rights of a thetan.

Three - they are also susceptible to bad tech, as anyone is,  all right? And that includes somebody using bad intention on  them, you understand? You probably notice this when you buy a  used car. You just look at some of them and you say, "Boy,  the owner sure didn't like that car. He treated it very bad. I  don't want it at all." You see? And the car is giving you  that intention: "I don't like you players. You mess me up!  Grr!" You see? You know what I mean? And there are those  intentions lying there and being duplicated by the MEST. And  reflected back to anybody who cares to examine them, and that's  some of the charge too.

Four - another charge they get is: overrun. In other words,  the game went on too long. "You said you would come back and  free us, but you didn't." "Hey, you left us a hell of a  long time there without nothing. We didn't even get used. We  didn't get played with. We didn't get a kind of acknowledgement,  no ARC at all. We feel very overrun about that." Especially  if the players are going off and trying to start a new game  without even ... well with totally ignoring the matter, energy,  space and time they left behind them. Oh boy! From your side it  may look like "irresponsibility". From their side it  looks like overrun, betrayal, bad or no tech, no auditing, no  acknowledgement, OK?

You get the idea. There can be charge there. So we are looking  at these case phenomena. Now, what tech can we use to handle  this? Well, it's in one of the basic policies of LRH, in the  "green on white". And this especially applies to  lambda. If you apply it to lambda, it works very well, because  the lambda is the interface between theta and MEST, and lambda  therefore animates the life- form. This is the hidden thing the  scientists are trying to find all the time. What orders the cells  around? What orders the nerves to do zzzt? Or to move the hand  when you touch the stove and so on? Well, this is your lambda  interface. These are just created bits of theta that have some of  the same "smartness" of the thetan in some areas. And  they have that smartness, so that they know "when you lay  that piece of meat on that hot plate, and you don't take it off,  you get cooked meat." And - "If you use that finger  for, you know, for giving fingerprints, or writing a book or  something, you better move it quick!" At least the little  lambda guy knows that, and he says: "Hey! Get it off of  there!" And all the matter, energy, space and time say:  "Oh, oh, we're supposed to get it off from there!"

Otherwise they don't care, they just cook. Why will they cook?  Because they, when you look at them as MEST, each particle wants  to return to its own creator. And it wants to rejoin its own  creator and get back in the game with him. So it doesn't have any  purpose to stick together really, except for its own mutual  benefit, to help each other out when everybody else betrayed  them. That's the first idea you find they have, but the basic  idea is not that. The basic idea is to rejoin. And they know that  he is somewhere, even if the guy who created them has left the  universe. He is maybe in static state somewhere or outside the  game. So, most of your smaller and lighter particles of MEST,  after they go through the first socialist attempt to gang  together for their own mutual benefit, they try to exteriorize  from the game to go back to the beginning. So then you find  radiation, you find sunlight, you find all these particles moving  on through the universe, expanding the universe, trying to get  out! Scientists find the universe is expanding, it's trying to  get "outside of itself". There are very few pieces of  solid stuff in it, if you care to look at it. In the dimensions  of the physical universe, it's really small particle lumps and  lots of open space.

And the space itself hardly ever gets acknowledged! Remember?  Matter, energy, space and time. How about space? Little created  particles of space. They hardly ever get acknowledged. But I tell  you one thing, if you look or go ask an astronomer, "How  much space is there between here and the moon or here and the  stars?" He would say: "Oh, wow! There is lots of space  there. Lots, lots, lots!" They measure it in light-years,  you know. Hey, did you ever realize, that there is another simple  basic: That statement right there is proof of the individuality  of each player in the game. Why? Because each particle of space  does not compress into itself, or into any other space, it all  stays separate. Even if the matter tends to clump together, the  space around, with which that was created, all tends to stay  individualized. That's why you have such large amounts of space  around. The large amount of players. A large amount of space. And  it won't compress.

We are not talking about area, we are talking about space.  Playing-field space. It doesn't compress. It will expand. It'll  try and get further and further away from. But each space  particle, say, is "neighborly" to other space  particles, mainly because they never get acknowledged by anyone  else. I mean, we already know this from doing the Bridge. That  you can look at a piece of matter, energy, space, and time  anywhere and you can just acknowledge it, and say, "Hey, I  understand that you have been betrayed, you have been overrun,  you are unflat or have not been audited at all on the technical  way to finish you on the game, I understand all that." And  all of a sudden, wow, you get this incredible flow of "Wow,  somebody finally understands me!" coming from the matter,  energy, space and time. No matter what it is. Yes, try it some  time. But remember, the reach of a little created particle is  very small, so you have to put both the comm lines there. Sort of  like the man with the ear trumpet, you know? You have to put the  comm line there to put the intention to it, but you also put the  return comm line for it to talk on, you see? It's like a  telephone. You have to have both lines there - one to hear on,  and one to give on. Telepathically. And you will find that you  can hear what it says and what emotion it's feeling, and so on.  And you can brighten up MEST all around you by just indicating  the bypassed charge on that, you understand? "Overrun -  betrayed by your creator - overrun here and went too long in this  game - didn't have any tech or you had bad tech. Yeah, I  understand all that. We are here to help you."

Oh, that will really get them excited. "Wow, what do you  want me to do?" Well, now we have something we really can  help them with. And that is this lambda and phi processing. Now,  the policy I mentioned before is "OT Organizations".  That's the one in which LRH writes about rehabilitating a failed  purpose, or rehabilitating a purpose, and this action will bring  new life into an area, an org or an individual. Now that's very  interesting. New life. That fits in with viability. Able to live.  New life. So, all you have to do is work out a series of  processes that will clean up the purpose line, audit the purpose  line of the matter, energy, space, time or lambda particle, so  it's all cleaned up of all bypassed charge. You understand? And  bring it forward into the game where you are in present time. And  then either let it continue and help, experience its rights of a  thetan, go free - or it may even be willing to take a new purpose  on, and do OT operations with you. It normally will. You see? Or  at least do its purpose so well that it just almost can't be  knocked off it. What I am saying is, if you have an automobile  that has been treated with these processes, it is better than  Turtle Wax! In other words, it keeps going and going and going.  It fixes itself. It never breaks down. You hardly ever have to do  anything to it. You do normal maintenance maybe, and it tells you  when something is wrong. That's interesting. So, for durability  of matter, energy, space and time there is an advantage.

And I have, and other OTs have, already witnessed some of  these results, especially with the operation of matter, energy,  space and time. And also some other very strange activities where  it tends to do what you wanted it to do, and not be knocked off  its purpose-line. For instance, things that are falling off that  might break - and all of a sudden the lambda and the phi work  together to make sure it doesn't happen. And you have not even  postulated it. I mean, it's just immediate cooperation from the  body, from the MEST in the area, and whatever it was that was  going to fall and break, suddenly does not. I've seen some stuff  in that line with the body moving so fast that it's impossible to  even see it. And it will stop the thing from falling or either  put it back very quickly and it's faster than I have ever seen  any athlete react to anything. You see? Absolutely almost a blur  of light. Now, these things happen, and it happens quite often  actually. Now before, we have sort of looked as, "Well the  guy is doing OT, of course these things happen." But what we  also have to look at now is that he is getting better cooperation  from the dynamics themselves, which also have recognized that the  person, the player, is going up the Bridge. You see? So, going OT  can be looked at as a two-way flow: He is in better control of  his dynamics. But also the dynamics are recognizing him and  cooperating with him better. You see what I mean?

Now we are going to push the research, and the technical  processes mentioned here, into better ways to improve the  "cases" of the phi and the lambda, the matter, energy,  space and time and life-forms, entirely on their own. And this  will bring forth, as I said before, an omitted Bridge or Bridges.  Omitted Bridges that needed to be there in the past but never  were there, and therefore the game became too old, went on too  long, became stale, the interference came in and everything went  downhill. Everybody wanted a new game, but they couldn't take any  responsibility for what was left in the old one, so they only  wanted to blow, take off, you know? That was covered in  "False Bridges", the tape before last. The False  Bridges, you know, the guy says, "Well, look, can I get OT  in a weekend?" And, "You get me totally out of the  universe. I have no responsibility for it, I just want to get  out." "Oh yes, we can do that. We can do that, yes,  yes, yes. Well, you take these drugs now and you go." And  the guy is gone, and there is another body standing around for  some implanter or Markabian to use.

OK. So, we have this area and these processes. I've started to  work on some of these and try them out, and they are going to be  available for people to C/S and audit, and we are going to apply  some of them down the Bridge for specific body problems. And of  course, when you look at it fully, the gradients from Dianetics  helps this action in both respects. Gets the thetan more at cause  over the dynamics, and the accidents and the injuries that  happened on them, and it also brings the communication level of  the body back up.

Dianetics also brings up the responsibility of the person for  the body and for the body itself to recognize that: "Hey,  the guy is playing the game again, he is talking to us." You  see? "He is running us through our incidents.Wow!" You  see what I mean? It's a two-way operation here. We are going to  improve OTness, not only on you but also on your dynamics. Now I  don't know where this is going to lead, because in this complex  of a game, with this many players in it, we haven't ever done  this one before. We haven't needed to. We've had other complex  games, but the Bridges were quite simple. There wasn't  interference, there wasn't so much, shall we say, suppression,  betrayals and so on. In this one there was a lot. So we might get  some quite amazing results. And this will be the exact technical  things that we need to handle and give the alternative to the  things which are being planned by the "other side"  (which you heard about in John's lectures and Arnold's lectures,  and in other people's talks, and in some of my own talks about  some of the scenarios planned for this planet on the MEST level  and on the genetic level for the body). If we move ahead with  these processes and this research, we can find and rehabilitate  the purpose of the MEST particles and they won't listen to the  implanters. They'll be totally in PT and say, "To hell with  you guys. We are going to finish off the game right!" They  won't be able to get any compliance from them. You see what I  mean? If they are down into "finding the purpose of the  atom" and all that, suppose we already have a catalogue of  all the basic purposes of all the particles of MEST in the  different categories? This we can have. The lambda are going to  have various purposes a little bit more complicated, because they  run a life-form, and they are there to help theta get back in  communication and work with MEST. So their purposes may be a  little more complicated. I've already worked a series of  processes for those, they seem very successful, I need some more  people to try them out when they are up the Bridge. But the MEST  ones? I've just got a corner on that and I have already found out  some very interesting things.

That the combinations of MEST - we are talking now about basic  molecular structure - can be looked at as a combination of the  purposes of the atoms and particles comprising it. So let's take  a simple example, which I have already examined: water. Water, if  you have read some Science and Biology, you will know that water  is the water molecule H2O. Two hydrogen,  one oxygen. It is a basic component of the body; it's almost 90  percent of the body. It's all over your mountains here, as snow,  it's all over the planet here as water and oceans. And you have  it in your house, coming in in pipes, right? And you have it in  your refrigerator as ice. Hey, this is a very active little  game-guy, heh? These little guys get around. They are in the air,  they are in the ocean, they are in your ice-box, they are in your  bath tub, they are in your body. Hey, who are these guys? I call  them the "water mocos", all right? What makes them such  great players?

They run around, they do all kinds of games. You look at one  of your brooks down here as it's running down the mountain, they  are happy. They are having a good time.Of course you look at them  in pollution, when people have dropped all kinds of chemicals in  the water, they don't look so happy. Well, they can't carry out  their purpose. because if you analyze these this goes  back - I got the idea from an LRH tape in the PDC - where he says  that gold, the element gold, the gold molecule or the gold atom  has a purpose in it - "have me". Everybody likes gold.  I mean, people don't refuse. If you offer them a piece of gold  they say, "Yeah, I'll take it." It has a "have  me!" So, I thought about that and I said, "Well, it's  probably very simple, they probably have a simple postulate on  each particle and they go together into the combination that  makes this "thing" called water. And I realized that  now we have to go through the periodic table, Medeleevs Periodic  Table, and write all these down as the extra data he didn't put  in there for all the particles and atoms and so on. But on the  water molecule you have 2 hydrogens and 1 oxygen. Now, I didn't  get into the sub-particles' purposes and so on, which I can go  into later on the research, but just on the basic hydrogen atom  and oxygen atom.

What did I find? The purpose "to be free" on the  hydrogen, and "to live" on the oxygen. So, you have two  "free" and one "to live" . So you can get the  combination of, "to be free to live freely", or  "free to live freely", or "live freely". And  when you look at what water does, it's doing that. It's very  free. I mean if you don't watch it, if things are getting a bit  hot, it'll spread its wings and evaporate out of here. It's free.  And the next thing you know it may be up in a cloud, going over  China, saying, "I'm going to play over here now." The  next thing you know, it's in the Yellow River, and the next thing  you know it's in a typhoon, and the next thing you know it's  parachuted down as snow in northern Alaska, and it's now being a  piece of ice, and carrying a rock: a giant, enormous rock, that  human beings couldn't even lift, and it's coming down with it on  a glacier, being a piece of ice, and doing it over a period of a  few thousand years, while it's thinking about what to do next.  But it chooses a lot of the time, you see? And it's got that  "free and live". It lives. It's very active, very  viable.

And the gold with the "have me". Did you ever notice  that people really have it? They have gold in a ring, they have  it on the finger, the gold around the neck, they have it on the  neck. Most people, if they have any gold, put it in a safe, and  have it there. You see what I mean? But you don't ever see a game  going on where people are throwing pieces of gold back and forth.  I mean, it's not a 'reach and withdraw' postulate. It's 'have'. I  haven't ever seen a game where they are throwing it back and  forth. And even when you go in a casino, they make you take  chips, not gold. If you want to bet a piece of gold, they say,  "No, take these chips here."

Okay. So this is an area of research. I just wanted to give  you this because it seems to be that this years convention is  moving ahead - we have to move ahead to stay ahead and even  farther ahead than ever before - of the billions and millions of  research monies that are being put in on the implanter side. We  have to stay ahead of that. They have also maybe 5 million  scientists working on it, and we can stay ahead with one or two  C/Ses, you know, and twenty dollars for an occasional glass of  water. Good water, though, clean. But this is why I wanted to  bring it to your attention, that you will be seeing some stuff  coming out and maybe in your auditing you will be getting some  from your C/S, maybe to handle some body problem, or to get you  in better communication with the body.

If you are on the OT levels, especially Source and above, you  will be experimenting with some of this stuff yourself. And we do  want to catalogue these things, we do want to finally handle the  fifth and sixth dynamics. They were never handled before. You  still see it all right there before you, and you can check it out  with those commands I gave you, those indications of  "bypassed charge" and you will find out that it is  sitting there because it was never handled before. It's not  helping you very much, it's just being there, but you can get it  helping you, and the more and the better you get it helping you,  the quicker we are going to be able to end off this game and make  a more viable one. You can always bring forward into the new game  things you like, that's no problem, but just don't leave it  unaudited, don't leave it with incomplete cycles, don't leave it  in a state of aberration.

So all of this is possible now, and don't forget the space  particles, because they are holding space in between everything.  It would be very hard to play a game in a big lump. So don't  forget the space guys. You have to create space every time you do  an auditing session. So say, "Hey you guys, help me create  this space, we are going to make a big auditing session  here." "All right!" "Okay!"  "Yeah!" Acknowledge them a little bit.

And by applying the data in this lecture, you are going to  have a lot more fun in the game, and you are going to get more OT  abilities sooner, and you are going to be able to complete cycles  of actions faster, and we are all going to do our jobs on this  planet a lot easier, and with a lot better results. Because,  remember, we are not only handling our own case and that of other  players, but we are also handling the cases of the dynamics  themselves. And those, gentlemen, ladies, and all the created  particles that are listening, are the "Omitted  Bridges".

Thank you very much.


And now I want to thank Ron - Elron Elray - the Games Master,  without whose help and technology we could not have done all  this. And maybe even we would have become "lumps" with  BPC of no acknowledgement, failed purposes, betrayal and no tech.


Thank you. That's the end of Admin Briefing #4.

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